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As well as OpenGL, originally IRISGL, See for example,

  https://www.slideshare.net/slideshow/sigraph-asia-2008-modern-opengl-presentation/905245#13


Unfortunately the actual cool part, Inventor, wasn't part of it, and took several years until OpenInventor came to be.


Updating a treatment of a finite difference approach to Schrodinger's equation from WebGL to WebGPU, using WebGPU compute shaders. Having actual arrays for data storage is so much cleaner than the older approach with textures for data storage and fragment shaders for computations. https://www.vizitsolutions.com/portfolio/webgpu/compute/ Once this is caught up with the earlier version, I'll be extending it in terms of additional numerical issues and techniques and use it to build explorable educational content in 1-D quantum mechanics. Eventually, on to 2-D quantum mechanics.

I welcome feedback, just keep in mind that this is a work in progress, and I haven't even reviewed it for clarity and typos.


Am amazing bit of self dealing...


An old classic: Remember, C was never intended to be taken seriously. https://www.cs.cmu.edu/~jbruce/humor/unix_hoax.html


Ha, Ha! Didn't know of this.

Money quote;

We stopped when we got a clean compile on the following syntax:

for(;P("\n"),R-;P("|"))for(e=3DC;e-;P("_"+(u++/8)%2))P("|"+(u/4)%2);

I am NOT going to try it out.


The traditional lecture does have a lot of value, however, we are also quite certain that the instructional experience can be improved through the addition of visualizations and simulations. This is especially true for interactive visualizations where the learner can ask, "What if ...", experiment, and see the results of their interactions.

The lecture format is very old and would not have persisted if it didn't provide a good value. At the same time, it's age also implies that there is room for improvement.


The vast majority of students never ask, “what if…” The vast majority just want to know the mechanics of doing the problems well enough to pass the test. At the time a student is taking Calculus 1 they don’t ask questions about why it works. They just want to know, for instance, the rules of differentiation. Later in life, when they have intellectually matured, videos like 3Blue1Brown are interesting and fascinating. The vast majority of students would not learn well from 3Blue1Brown type videos.


Those students will not learn no matter what form of pedagogy you use. But 3blue1brown lectures are great for those who do want to learn


Yes. But in the classroom most students don’t want to learn. Hence my statement that it wouldn’t work in the classroom.


The goal of education is to educate that unvast minority and for them to become deeper specialists faster.

To hell with the majority which will forget it next week and go management or delivery. They are unimportant for the key idea of education.


The lecture format has only been competing with high-production-values video for a decade or two, and with interactive examples for much less than that.


Interactive examples using Macromedia Flash or Java applets are straight in the "a decade or two" time frame.

(The 3B1B one is of course also among the best :

https://eater.net/quaternions )

And, while it was before my time, universities might have had some before the World Wide Web ?

Video has been around for much longer than that too.

I'm also not sure why "high production values" is supposed to matter, aren't Feynman's video lectures good enough for you ?


SEEKING WORK | remote | Austin, Tx

Seeking collaboration across all phases of design and development with creators of instructional material and educational technology. Highly experienced in the design and development of instructional content and applications in mathematics and physics. Experience includes successful time in instructional design in academia, as well as significant private sector development. Can address issues from the most subtle design to the most nuanced development with attention to value for the learner.

  - Instructional design
  - Visualizations and simulations
  - Scientific computing and numerical methods
  - OpenGL, WebGL, GPU computing
  - Web based or native applications
Website: http://www.vizitsolutions.com

Email: akluge@vizitsolutions.com

Linkedin: http://www.linkedin.com/in/avkluge


Yep - multiple representations, and interactivity, for the win. It is incumbent on the instructional designers and teachers to construct a process where the learner actually learns the concepts rather than learning processes and using computational resources to cover a lack of understanding.


It is also useful to keep track of entries in a vulnerability database for some of the more "enterprisy" dependencies https://nvd.nist.gov/

Running a pen test against web apps can also be educational and amusing. ZAP is highly customizable, so you can extend it to cover particular areas of concern. https://www.zaproxy.org/getting-started/


Much props to this guy, The Mother of All Demos, presented by Douglas Engelbart (1968) https://www.youtube.com/watch?v=yJDv-zdhzMY


SEEKING WORK | remote | Austin, Tx

Tap into a consistent record of innovation and success across a wide variety of roles and applications. Build on a drive to understand, design, and implement all the aspects that generate value for the customer. Success stories include varying roles from individual contributor to director level, with applications including

  - 3D Graphics with OpenGl and WebGL
  - Scientific Visualization
  - Data Visualization
  - Scalable computing
  - User Interface design
  - Instructional design
  - EdTech development
  - Database design
  - Familiarity with security in depth and pen testing such as OWASP and ZAP
Website: http://www.vizitsolutions.com

Email: akluge@vizitsolutions.com

Linkedin: http://www.linkedin.com/in/avkluge


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