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There was also a drink with same name hiropon that was generally available for some time.

I tried googling for more info but I haven't been able to find much in English and my Japanese isn't good enough to read at that level. I've only heard about it from my wife and a few other people in Japan. I've seen a few old posters for it at old bars.


100% It just worked and very few issues.

I'm trying to switch to desktop linux these days. It's way better but still a few kinks relative to my windows7 experience but if they get there I'm done with Windows for personal stuff, hopefully work as well some day.


Honestly if there were an Office, or rather Excel, alternative that ran on Linux perfectly, people would have switched aeons ago, even in corporate.


OnlyOffice is pretty darn good IME. I use it with some function-heavy accounting workbooks, and a gf uses it for her interactice rail network time tables fed via python from RTT et al.

It even has a complete dark mode.


It's built of triangles so a quad is 2 triangles etc.

The advice about using quads I'm not sure is really a tautology. I tend to work with quads until one of the quads is non-planar then I cut it so that when I bring it into a game engine the import/bake step doesn't triangulate the mesh in a way I didn't want it to.


Building out of quads is more about overall topology and the aesthetic result.


this is what i thought too. its sort of easier to see if ur topology is good / efficient. atleast for me.


opengl can do dots, lines, triangles, quads, ngons. just an option in the drawcall. pretty sure dx and vulkan will be the same but i didnt try em... what is more optimal.. idk.

maybe under the hood past the drawcall it will triangulate it. never bothered to look into that.

pretty sure the HW doesnt care one bit as it operates on vertices... not primitive shapes. (ofc like u note if ur quad is non planar it wont look like u expect but thats no concern for the driver or hw..)


I though about mentioning that but I didn't want to muddy the waters. There other option in opengl like you said but I can count on one had the times I've used them in a professional context and I think possibly zero for anything that I've shipped. Also I have never looked into what it does under the hood in those cases. You might be right.


Maybe it's because these days I use perforce more than git but I tend to find myself writing 80% of my commit message before I write any code and touch it up a little at the end.


Worked at many game development studios, only one truly bad experience. Granted I probably got extremely lucky but there are good studios/jobs out there.

My current company is a 4 day work week, fully remote and good pay. I feel I get more work done in a 32 hour week than I did at another company where I had hit ~90 hour weeks a few times. I'm not going back and fixing code I wrote while sleep deprived.

Also worked outside games in STEM, education and a couple startups. I wouldn't say they were particularly better.


Still get them fairly regularly except now they come with a QR code.


I just happened to be going through every stock in the TSX from smallest market cap to largest. Many of the stocks at the bottom were mining companies that started with some huge spike then faded into nothing for the next N years until the current state of what seems to be basically dead.


I'd hesitate to call the temporal hacks progress. I disable them every time.


I suspect Erlich might have died of an opium overdose at this point.


For me the text has changed from "don't show me this" to "show less of this" and they come back about once a week now. I also have no option to remove them from the subscriptions feed.

I think a similar thing is happening with their crappy games too. They keep coming back (the games still say "don't show me this" though).


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