Yeah, the best it did on some iterations is claimed that the codebase was already in the good state and didn't produce changes - but that was 1 in many.
I think I end up doing that with plans inadvertently too. Oftentimes I'll iterate on a plan too many times, and only recognize that it's too far gone and needs a restart with more direction after sinking in 15 minutes into it.
If you’d fancy a little holiday-themed adventure game - https://gricha.dev/happyholidays/terminal
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