Nonverbal communication is the transmission of messages or signals through a nonverbal platform such as eye contact (oculesics), body language (kinesics), social distance (proxemics), touch (haptics), voice (prosody and paralanguage), physical environments/appearance, and use of objects.
Impossible to run on macOS. The provided "binary" is a complete mess. It's actually a zip archive with an app inside of it with a binary that doesn't match a modern Appple Silicon architecture.
I don't understand why the download link is even there. In practice, macOS is not supported. I hope it works better on Linux. Can't care less about Windows.
Last time I tried (perhaps 4 years ago?), it works on 64-bit Linux. But you still need to install 32-bit compatibility libs.
On macOS, well sadly it's still 32-bit. Not sure how many folks are still using Mojave...
For downvoters. I made an effort to file a very detailed bug report regarding this issue. I'd love to make it work but it seems like original REBOL binary is also 32-bit only. I still don't understand why the provided binary is a rabbit hole of problems. I do want to try it on my system and open to making an extra effort to make it work. :)
IIRC, Red is not yet fully self-hosted, so it makes sense that the download would embed a copy of the original 32-bit x86 Rebol to bootstrap / compile.
I'm a victim of such a fraud. It started gently on LinkedIn and ended up on http://fiverr.com that exploits PayPal to extract money from unsuspecting clients. I paid for CV editing service that was never provided. 60 euros gone and PayPal just accepts sellers side of the story.
http://fiverr.com is a scam. Don't use it.
PayPal's support is a joke.
It's not even that. It's a proof-of-concept example for generating continuous LOD meshes, which is something that Nanite does, but it isn't all that it does.
"This library serves as a quick placeholder or learning tool, demonstrating the basics of creating continuous LOD data."
Hmm, it's been a few years since I read through the amazing Nanite slide deck. Presumably this also renders the meshes, right? What else does Nanite do?
- software rasterization for small single pixel triangles which reduces quad overdraw
- deferred materials (only material IDs and some geometry properties are written in the geometry pass to the gbuffers, which things like normal maps, base colour, roughness maps, etc being applied later with a single draw call per material)
- efficient instancing and batching of meshes and their mesh patches to allow arrows of objects to scale well as object count grows
- (edit, added later as I forgot) various streaming and compression techniques to efficiently stream/load at runtime and reduce runtime memory usage and bandwidth like vertex quantization etc.
The Nanite tech also contains the virtual geometry / mega geometry streaming component.
Also the rendering component, which in addition to triangulating the cLOD data, also handles batching and optimisation of material draw calls, lighting and shadow casting, among other things.