Practical challenge with a $250 prize: Make a 2D isometric HTML+JS game (dealer's choice on library) in the next 48 hours that satisfies these modest random requirements:
A character walks around a big ornate classic library, pulling books from bookshelves looking for a special book that causes a shelf to rotate around and reveal a hidden room and treasure chest. The player can read the books and some are just filler but some have clues about the special book. If this can be done with art, animations, sound, UI, the usual stuff, I'll believe the parent poster's claim to be true.
As someone using LLM-based workflows daily to assist with personal and professional projects, I'll wager $250 that this is not possible.
Sounds like a comfy sequence in a larger game I would anticipate on replay. I put my own $250 on the table (given the prompt and process were forthcoming).
But it's not really feasible to argue since you need to be on such high level in the first place to honestly engage in 'is this player chesting' conversation. And it's on case-by-case basis
I've watched professional games in SC, CS and DOTA for decades and I definitely agree that pros are indistinguishable from a good cheater (not a rage hacker).
One of the issues around this is cheating within pros too. People that are actually good at the game, but use cheats to get even further ahead. These players are already statistical anomalies and even from an experienced player's perspective, you can't tell if they have an amazing game sense (many really do) or he's wall hacking, as an example.
You absolutely can do that and (almost) all games do that already.
This type of cheats are DECADES in the past.
Today is all about
a) enhancing normal behavior with artificial precision, not making any 'illegal' (from game perspective) actions.
b) giving player information he isn't supposed to have but that is passed to client for latency sake
Because languages are more then just syntax, so ofcourse You'd rather have your favorite language copy some syntax you like, then be forced to switch entire stack to another language just to be able to use that syntax
I'm more accustomed to Google's software. And I don't recall ever having to follow elaborate tutorials to uninstall/stop notifications for shit I don't want, like I do with every Samsung phone.
Being accustomed to one over another is fine, but there is no objective reason one would prefer google's calculator over samsungs one, or calendar or whatever.
I have google's apps included on literally every android phone out there - why do we pretend like somehow it's the samsung that is the only one forcing bloat on people?
The objective reason, as I mentioned, is user control. Samsung makes it too difficult to uproot their apps. Never had anything close to that problem with my many Google phones.