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>afraid of attacks on the browser extension

Which is a legitimate concern since they are a gaping hole in security and isolation. Visiting website should be treated like phone calls from the bank. If you get called/mailed you don't follow the information there but call back / visit the site yourself e.g. from bookmarks or copy url from pw manager.


9/10 times i see curl | sudo bash mentioned, its about it being bad so I don't think that's a good comparison.


Its opt-in unlike most of firefox data selling like Google search.

>OS/2 already proved out this path of [full] compatibility.

it is not the 1980s anymore. majority of apps are for better or worse in the browser or cross platform with electron.

Wine is merely a stepping stone for adoption because some software compatibility is a hard requirement for user to even considered another platform as an alternative, without these user there won't be any native development to begin with proven by the failure of the original steam machine.


As a developer, why target Linux in all it's permutations with an unstable ABI when I can target the only stable Linux ABI -- Win32?

If WINE fills the gap (and it largely does), there's zero reason to create native Linux builds. That's simply more bugs and more headaches for devs.


>why target Linux in all it's permutations with an unstable ABI when I can target the only stable Linux ABI -- Win32?

You simply do what Steam has successfully done for many years with there containerized Steam Linux runtime based on ubuntu or something like flatpaks.

https://github.com/ValveSoftware/steam-runtime


Not all software is for consumers and a good amount runs a hardware as a whole product. 2026 will be the year moving from Windows IoT / embedded to Linux as the host OS for the solutions I work on.

Personally, I find software more stable when coding on Linux and making Windows changes after it is operational. Windows takes more work with edge cases than Linux, BDS, and macOS.

Windows treats STDIN and STOUT different between console and GUI. All other OSes that I have worked on threat them the same.


Note my comment was "Linux on the Desktop", not "Linux on Embedded".

It's quite obvious that not all software is for one platform or another. It's just the vast majority of Desktop software happens to be Windows. And if that's what you're writing, targeting Win32 gets you Linux on the Desktop as well as Windows. There's no reason to write a Linux-native version and have to deal with all of the incompatibilities across distros, let alone compatibility issues over time.


That is a subjective statement. We are moving our software off Windows to Linux hosting for our products. Microsoft has made Windows hostile to the embedded market. They are are pushing a Microsoft account over local with their IoT while plugging the hacks too.

It's difficult to compare embedded to desktop. It's not a market Windows does well today with the available alternatives. And yeah, if you're embedded, by definition you're resource constrained so running Wine makes less sense.

Not so with run-of-the-mill desktop software, games or otherwise.


>They almost want people to swear

that is sadly exactly how most people operate now. Somebody gives legitimate critique to an issue? simply tone police them and you can claim all they say is [ism] or hate speech and therefore not even worth engaging with.


its a proprietary black box with a billion dollar marketing budget like all apple devices


this obvious disingenuous framing is clearly on purpose to manipulate


regardless of the definition of the word. i don't think anybody would call a game indie that has tens of millions in production budget, over 300 developer working on it and a movie deal before it was even released.


So under ten million max then?

What's the maximum developer count? Do outsourced assets count, if so, how? By the amount of people who directly worked on the assets by the outsource company or the whole headcount?


just admit you have no idea about indie games. for many years now it has been clear what is NOT an indie game and 7 figure production budget (marketing not included, most indie games don't even have those outside of social media) with hundredth of people working on it is exactly that. just compare them to any other indie game before if you want to educate yourself about something before posting.

they had a whole orchestra of the size of whole indie game studios for the music alone, does that seem like indie?


You're feeding a sea lion.


deserved it wasn't even indie either


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