Don’t meant to diminish anyone’s hard work in any way, but am I the only one fascinated by that excel sheet and how all those companies are managing to get funding? At least based on that short description of what they do.
Cool idea! Maybe I misunderstand how it would work, but let’s say you have a long post (or multiple posts) on a topic. Won’t it be difficult to get a good answer that takes all content into account if only a small chunk can be used for the GPT prompt?
Yes, it's a multi step process. The first step is to figure out which chunks of text is relevant to the question. Then we can generate answer based on that.
With smaller indie games you can spend your time doing everything, which might be safest to do on the side at first. In AAA you’ll need to specialize due to the large teams. AI, gameplay, physics, audio, graphics, engine, network, backend, can all be different code teams. The type of work can be very different and I’m willing to bet you might like one but not the other.
Like others have mentioned, just get started on the side and you’ll likely gravitate towards what you enjoy. Try something like Tom Looman’s course[0] that basically teaches you everything you need to build a game in Unreal. You’ll also pick up C++ and Unreal Engine, which will help if you want to find a full time gig in the industry.
There’s a lot of remote game jobs since the pandemic started. Some companies are attempting to go back to the office or do hybrid, but many are permanently remote now that it’s proven to work fine.
It took less than five minutes to create an account and get my blog updated with GC tracking. Love the early early web look of the site too. Thanks for the share!
In December I started a blog, inspired by posts and comments here on HN, to record various techy tips and tricks I ended up needing or using. It’s quickly turning into a list focusing on Unreal Engine 5 as the hobby project for the year is a multiplayer third person MOBA type project.