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wow this one looks more promising.


It's nice that they've actually demonstrated something in it. The differential physics engine is pretty freaking cool. Also, if you look at some of the details they talk about it's clear that just having a differentiable language isn't enough: it's still very easy to have gradients which don't work properly if you're not careful, especially in boundary conditions (the example they give is collision detection).


I'm excited to test it out deeper for some game dev using the differentialblity.


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