Someone mentions bearblog, medium, substack, etc for hosting blogs but
my favorite web stack to run blogs or any content heavy websites nowadays is just
https://astro.build/ plus cloudflare pages, deno deploy, netlify, vercel or any cloud provider with edge caching.
I host both my gamedev tutorials and web game portal websites with cloudflare pages and so far they're pretty decent:
Yeah, when I got restarted, instead of trying to spin up the entire old Django platform I had built for my business a decade before, I just exported the posts to text and found a good static publishing engine and stuck it all on GitHub Pages. All of the network traffic problems solved, easy to maintain and update and port. Plus I can point a custom url at it.
They already hit a dead end and cannot innovate any further. Instead of being more accurate and deterministic, tuning the model so it produces more human-like tokens is one of a few tricks left to attract investors money.
Of course I can't "prove" it, just like you can't "prove" yours, but I am involved in the field and no-one I know thinks we're even close to a "dead end". On the contrary, people are more bullish than ever.
I don't have any inside knowledge of OpenAI's product release priorities, but your narrative about dead ends and desperate scrambles to push something out the door, tricking investors to keep the party going - this has nothing to do with reality as far as I can tell.
like 20 years ago or even before that? and if so - what does your winning even prove exactly here, save for the fact that it is never late to tap oneself by the shoulder for having done stuff?
I write almost daily article about libGDX - my most favorite code-centric game framework. There are now over 100 articles covering topics from basics to advances. I plan to post more because this is more or less a passionate project.
In the future I hope it evolves into a definitive resource for learning game development with Java and libGDX.
Thank for the article, this brings back so much good memories and nostalgias. Turbo Pascal was my first programming language a couple decades ago, at that time it felt like super power when you could tell the computer what to do by learning the language and just hit the Compile button.
The IDE was also so clean and intuitive, which was perfect for new programmers.
I could never take anything seriously with the word "vibe" prefixed. "Engineering" is something hard, vigorous, fully dedicated, and commanding respect. It's just a stark contrast to "vibing something out of thin air"
I have the same exact spreadsheet to track my spending. I think it's simple, effective and it just works that's why many people feel the same and use your spreadsheet instead of a mega feature-rich financial SaaS, which vibe coders think they can churn out in no time.
I've been using Kagi for 2 months and has some very positive experiences with it. Nowadays I don't use search heavily but it's still nice to have alternatives like Kagi search.
The news feature feels a bit underwhelming and underdeveloped though, especially with the LLM/AI approach.
Currently it mainly focuses on libGDX which is my most favorite framework. I prefer code-centric approach because that's how game development should be in my opinion.
Most of the tutorials are just pure coding with algorithms explanations. My goal is to build one of the most resourceful website for libGDX because it's quite underserved at the moment.
In the future I may expand to other code-centric frameworks and more general game development topics, let's see how it go.
First time hearing about libGDX. Do you have any resources on why it's your favorite framework? It might be useful for your website as well. To sort of "sell" the framework to game developers who have not used it before.
libGDX is not in the same spotlight as Godot or Unity but still popular within Java devs circle.
I'm not aware of any resources explaining the "why libGDX" but here are some differences, speaking from my own experiences:
- Code oriented development, no authoring tool, no drag and drop, just you and the API, which might attracts traditional devs who prefer a pure coding approach.
- Very thin abstraction over the platform graphics layer, it just adds a few more drawing APIs over the underlying graphics API (OpenGL and WebGL). You’re free to build your own abstractions on top of the core APIs.
- Java, while might be verbose, is very stable, easy to learn and has huge ecosystem. Or you can just use Kotlin.
- Once you learn the ins and outs of the framework, it actually has a greater sense of freedom compared to Unity, Godot, Unreal, etc because those engines always force you to do things in their own opinionated ways.
I host both my gamedev tutorials and web game portal websites with cloudflare pages and so far they're pretty decent:
- https://raizensoft.com/tutorials/
- https://ookigame.com
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