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huh? A friend of mine is an independent musician and he uploads his song on the platforms directly without a middleman, at least on spotify.


One or two years ago, they started requiring you to be a label or something to start uploading. Before that, individuals could join and start publishing their own music, and I assume everyone already in was grandfathered.


You missed a lot in the last 5 years, DnD has become huge. Not in the video game sector, but thats why the huge DnD fanbase is craving for a good video game and BG3 delivered. I think most buyers are actually driven by that and not BG nostalgia.


Its the brand. DnD had a major grow in the last years. DnD live play shows are getting their own animated series produced by amazon prime video. It became huge. There is your divinity 2 delta.


I think I just like different genres of games, because all the games I bought at launch in the last years never had these issues you describe. Zelda, Elden Ring, God of War eg.


And yet the graphics are obviously better and more immersive than BG 1 and 2. Of course they build their technology from their previous games, but it doesn't change the fact that most other CCRPGs are less immersive for most gamers. I am pretty confident that high fidelity 3D graphics attract more gamers than isometric 2D, no matter if these look like the studios previous game.


TBF, BG3 is still at its core a top-down "feels-like-an-isometric-camera" game, this is still the best solution for managing a whole party of characters, especially in combat (unlike Witcher3 for instance, which has a traditional 3rd-person camera - but has no party to manage).


> Interest in Tears of the Kingdom dropped off pretty quickly. So are you now talking about what AAA games are fun to play or how big the interest is in them? Tears of the Kingdom is definitely an AAA game that is really fun to play and was also very successful. Elden Ring last year was also great. Your perception of fun AAA games is just warped. Baldurs Gate 3 is the first fun AAA game for years in its own genre, but if you include all genres there are actually quite good and fun AAA games that came out recently.


>When was the last time a AAA game was truly fun to play? Tears of the Kingdom just recently is hella fun to play. Elden Ring last year was also great. You make it sound the last fun AAA game is decades ago, but the truth is that most years have 1-2 really fun AAA games. But Baldurs Gate 3 is definitely the first fun AAA game for years in its genre. Pillars of Eternity was great, but lacked the AAA production values/


> You make it sound the last fun AAA game is decades ago

That wasn't my intention. My intention was to point to the fact that production of fun AAA games is much lower than it was a decade ago. As a result, the few big hits hit even bigger.


Ready an action is only usable in combat, so RAW outside of combat readying actions to jump on people you lured with an illusion into a room is not possible. This is an ambush and would be dealt with stealth / surprise rules and THAT is in the game, so it is possible if you play it by the rules.

The ready action is designed to get used for delaying actions to bypass initiative order.


Is it considered weird to drop into combat grid and initiative order to handle action strategy like trying to dodge around a guard patrol, even if nobody's been stabbed yet and nobody might get stabbed at all?

Speaking of delay, I know that's not part of 5e (it was in 3.5), but if we can't have ready action could we at least have the delay option? A lot simpler to implement and it'd at least help with the situations where you would have been better off at worse initiative.


Ready an action could get really complicated from a design perspective, but I really miss the "dodge" action. It would've been easy to integrate and support offensive play. I use it in the tabletop often when I play tank characters to hold chokepoints. Interested in the reason why they don't have it, maybe some EA players involved in the feedback process know why?


Agreed on the dodge action, that's also a great default to have around too when you can't find something useful to do.

As far as readying an action, at minimum it could work like XCOM's "Overwatch" action, targeting the first enemy you see within range.

But it would be nice to give you a choice of targeting options so that you can designate a smaller area, just in case that's useful. But fine leave it as "first enemy in this area" instead of trying to give you full pencil and paper D&D flexibility. There is a UI for picking between options in an action, such as Enhance Ability needing you to pick an ability.


If it's limited to readying an attack, it would look like pretty much all the tactical games which have an "overwatch" mode. They already have most of the logic they need with attacks of opportunity. Just need a slightly different trigger.


Operating a computer with mouse and keyboard is manipulating real, physical objects. I move my mouse and point it towards something, that is quite real. The computer is a tool, I do not want to talk to it. Imagine talking to your hammer and asking it to drive in a nail instead of just doing it.- Voice commands are hilariously inefficient. For simple commands like open an app, set an alarm etc. they suffice but fore more complex operations its just horseshit.


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