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A lot of current games use ray tracing as an addition to classical rasterization but NVIDIA Racer X[1] is a new tech demo/game that doesn't use any pre-baking. It's not a "real game" released by a game studio but it proves hardware is strong enough for completely simulated lighting if utilized correctly.

[1] https://www.youtube.com/watch?v=GBYs4y1BtGg


Really? That is a carefully directed video with a cool audio track. Have you tried running the actual tech demo?


Adblockers usually have privacy filters as well. Thats why some analytics apps recommend proxying over website servers instead of directly sending requests to analytics apps endpoints from the client.


Thank you for the clarification. That gives me something to think about.


Microsoft PowerToys is pretty great for windows


Specifically, the FancyZones utility. I was just showing this to a guest I was hosting and blowing their minds. You can setup multiple patterns per monitor depending on a given workflow, snap windows with shortcuts or shift-dragging with the mouse, and even tab between windows in the same 'pane'.

https://docs.microsoft.com/en-us/windows/powertoys/fancyzone...


Fancy Zones are also in base Windows 11.


This makes it sound like the low skilled people are the ones changing the ecosystem so much. The developers behind the projects that change the ecosystem are extremely talented and would be proficient in any other language as well. I think the main reason is JS is by far where most engineering hours in the industry is spent and this makes many smart minds think about possible improvements. People don't get in to JS because its easier than others, they do because it is the language that is required the most for a typical tech company and those job spots need to be filled.


It really doesnt. Fans are just upset the Diablo name was stained with this practice. You are looking at this level of spend required for pretty much any mobile gacha game


It's not just the amount of money they try to get people to spend, it's some really obnoxious tactics, like NPCs telling you they "don't run a charity" (i.e. steering you into spending real money) and paid bonuses that you lose if you don't login daily (as opposed to free ones in most other games).


Neither of those sound unique to Diablo Immortal. Several games employ the "purchase a daily bonus" mechanic. Diablo also has several free login bonuses, like the daily kills and the blue crest (which granted, is a way to push purple crests, but it's still a daily free item).


> As of right now, F2P players cannot earn top-rated Legendary Games, which are only available via some of the game's monetization options,

This was true for earlier games that have been burned to the ground at that point.

From the arricle:

> As of right now, F2P players cannot earn top-rated Legendary Games, which are only available via some of the game's monetization options

Which of the current major mobile gacha games does have this kind of exclusive pay-only items mechanics ?


Thats true. This is extra scummy. I was just talking about the cost to max out mobile gacha games.


I would have thought so but it does seem to be on the worse end. Battle passes aren't even account wide. You need to buy per server.


Whats even worse is when vendors do this without even having any affiliation with the companies they are name dropping. Example: planetscale.com "Trusted by Github, Square, Soundcloud...)" just because they are using the same open source database.


We have a commercial relationship with every company in our top banner.


I was thinking as I read that comment that it seemed unlikely you would not only (1) attempt to use companies' logos without their permission and without accurately representing the relationship, but also (2) get away with it


It is often in the contract or in the general terms of the commercial agreement so you have to watch out what you are signing. Especially if you work at a company which is somewhat known in the industry - the sales departments of SaaS companies start acting like sharks just because you use their product for some niche use-case on which the business doesn't really depend.


There are lots of things you pay for that you don't own.


Hah it's great. We had a national scandal along these lines.

1- Saudi company borrows $7B from Turkish banks to buy 55% of Turkey's largest internet and telephone provider.

2- Drive the provider into $4B debt (it was debt free when bought)

3- Pay the new holding company $9B in dividends

4- Don't pay the initial money borrowed to purchase the company.

5- Somehow borrow another $4B from Turkish banks to pay the new debt, and pocket that money as well.

6- Government creates a consortium of banks to bail the provider because its too big to fail.

Outcome: Provider is in debt, banks lost all the money, banks needs to spend unknown amount to get the provider back into a functioning state.


Yeah, sadly private equity does the same frequently. Sometimes, I cannot belive it is legal!


What's the quote? If you owe the bank $1m the bank owns you, if you owe the bank $1 billion, you own the bank?


Toys'R'Us comes to mind.


Seriously, how can the most used game engine not add proper multiplayer support in 20 years. They announced Netcode for game objects this year which seems OK but even that has "Clientside prediction" in "under consideration" category, any proper realtime multiplayer game on the market has this feature and rollback netcode isn't even under consideration. So if they achieve their goals, they will have a system that is good for at most indie games after 20 years.


AFAIK, Netcode for game objects is merely a rebranded version of a previously existing third party plugin called MLAPI that Unity acquired and hired its developer.

It is very close to what they already had before and was probably mostly to reduce the amount of complaints from, well everybody, regarding their non existent multiplayer, the deprecation of their previous multiplayer solution (however bad) before having any sort of replacement and the semi recent addition of the low-level networking solution that is mostly way too complicated and poorly documented for most average Unity developers.


I believe all of them have a "picture by picture" mode where left half shows one input and right half shows another input. You could achieve what you want with 2 cables. But I haven't felt the need for such use. I use Microsoft Powertoys to tile a 16:9 area in the center and two half width areas on the sides and I am very happy with that setup. I am sure linux window tilers have even better capability.


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