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That's exactly what I mean. Even today I think the personal electronics market is a particularly difficult one to disrupt unless your product is so astoundingly better that it pretty much sells itself like the iPod did. Even so, things can easily go south, like when the RIAA sued Rio. That would kill someone who wasn't already a mid-sized corp at that time.

Things were much harder to disrupt then, too. It was much tougher for someone to get access to short-run PCB design and assembly services and you couldn't get SOC do-everything modules for random tasks nearly as easily back then. You really needed to be an established manufacturer who could order a big run of products and/or custom chips. The smaller you were, the smaller the production run, the more your products would cost.

Personal electronic Kickstarters are still some of the most likely to fail. There's lots of reasons for that. It's hard to execute well, and consider how easily HTC loop-the-looped Oculus' design and out-ramped their production. And that's in 2016, using a new design for a sophisticated product. China will have knockoffs of most products on Alibaba literally before your product is in stores.

There were some good competitors but it's a really, really hard market to break into, even if you've got a great product. Apple is the HTC of this scenario, they were a big company that saw a great idea they could do better and executed well, jumping ahead of the original creators.

I don't hold any particular grudge against Apple. I resent the scroll wheel being patented, but that's because I am generally opposed to design/UI elements being patentable. You shouldn't get a 30-year monopoly on something like that.



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