I'm implying, and directly said, that the tropes aren't relatable or interesting despite trying so hard to be LIKE EVERY OTHER GAME AND THE ENTIRE POINT OF THE ARTICLE AND THREAD
You think your rebuttals are original but they are just rehashing the same arguments from the past 30 years and completely unproductive. Assume I already know the counterpoints, you went for the lowest hanging fruit of them all.
Firewatch is an interesting one to call out, much like Journey as the author imagined, because those games try to be more interesting. They were created by artists and gamers tired of AAA titles and tropes. But they continue to fail to interest this other broad audience that is repulsed by the idea of games, but as the author realized, are actually entertained by immersive experiences.
You think your rebuttals are original but they are just rehashing the same arguments from the past 30 years and completely unproductive. Assume I already know the counterpoints, you went for the lowest hanging fruit of them all.
Firewatch is an interesting one to call out, much like Journey as the author imagined, because those games try to be more interesting. They were created by artists and gamers tired of AAA titles and tropes. But they continue to fail to interest this other broad audience that is repulsed by the idea of games, but as the author realized, are actually entertained by immersive experiences.