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If you don't have the money for rift or vive, PSVR is a solid choice. Doesn't have quite the content (yet), but what is there is high quality. The form factor is much more comfortable than the rift or vive...


How is Sony with regards to indie developers? I haven't been following that, but I gather that Steam / Sony / Microsoft have all been trying to lower barriers to entry.

Barring a major publisher (e.g. Capcom from the article) taking a leap of faith, I think that's where a lot of the quality first gen content is going to come from.


For PSVR, Sony seems to be rather lenient. I say this because there's a high amount of shovelware on PSVR from indie developers, like this walking screensaver: http://pureplaystation.com/review-perfect-ps4psvr/2016/12/

I think it's good to have high-quality ports to help advance the platform (Arizona Sunshine, Fruit Ninja), but given the substantial technical challenges of VR and its relatively small audience, I think quality titles are going to require committed funding by Sony.


Some would argue that they're too nice, as the Life of Black Tiger incident showed:

https://www.youtube.com/watch?v=uM523jjrvf4

http://www.eurogamer.net/articles/digitalfoundry-2017-life-o...


Typically Sony has been the best place to find indie games outside of Steam and I'm hoping to see a lot more indie games going forward.

Super Hypercube is an indie game for PSVR that is considered to be quite good.


It does not have an early access program though. Which means it is missing out on a bunch of things. For VR, Subnautica comes to mind.




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