The reason I'm not buying the PSRV is that it's really hard to figure out if it'll even work for me vis-a-vis the tracking camera.
I have a projector setup, so the PSRV camera has some propriterary cable running to it that I'd need to buy a third-party extension cord for, and who knows if that'll work.
Even if I have that I can't find any information on Sony's site about where it's acceptable to mount the camera relative to where you're standing. Is it only OK if it's directly in front of you, how about at a 45° incline etc?
Then, if I get all of that right I don't have a lot of floor space in front of the projector (maybe 2x2 meters), they don't say how far you're expected to move around in the games you can buy.
It works. I have mine on my mounted tv, which sits roughly at that angle from where my seat is. The PS Camera can tilt and swivel down so it doesn't need directly parallel vision.
Edit: The biggest knock I have (and this might be a problem with Occulus and Vive but I don't own either to know) is the issue of screen drift. Some games - like Eve Valkyrie - switch from a 2D/flat loading screen to fully rendered 3D environments.In those loading areas I may pull off the headset to check my phone or take a sip of water, put it back on and have to reorient the screen.
It's not a burdensome task to adjust, just press and hold options and it pops back into place. It's also not a terrible amount of drift that it impacts gameplay, but it is something I've noticed occurring with a frequency that's a little nagging.
I have a projector setup, so the PSRV camera has some propriterary cable running to it that I'd need to buy a third-party extension cord for, and who knows if that'll work.
Even if I have that I can't find any information on Sony's site about where it's acceptable to mount the camera relative to where you're standing. Is it only OK if it's directly in front of you, how about at a 45° incline etc?
Then, if I get all of that right I don't have a lot of floor space in front of the projector (maybe 2x2 meters), they don't say how far you're expected to move around in the games you can buy.