It is really a chicken and egg problem. We need more affordable hardware to create a market for the software, but to create the software we need that market to already exist.
The only real solution is for the VR hardware manufacturers to invest in development of software until they get something good.
I own a vive and there are some really cool experiences, but in my library of games there is not really anything that i'm itching to come back to. It mostly just sits put away till something new releases, or I want to show it to a friend.
Further complicating the issue is the hardware split. Vive/Oculus can somewhat share things if you are dedicated and willing to accept poor control schemes, but PSVR is out on its own. Then you get into the whole seated/roomscale issue, and things like motion sickness from locomotion and you find that it is really hard to develop something that can apply to a large population right now.
I don't think that this is purely a chicken and egg problem. A major part of total VR expense is GPU capacity; there is a certain level of computing performance that must be met for "good feeling" VR - but GPUs are and will be getting investment and improvements in price/performance even without VR; so the software/content folks can simply wait for the hardware to become more affordable, so that many more (most?) people would already have the required computing gear and would just need some peripherals.
The only real solution is for the VR hardware manufacturers to invest in development of software until they get something good.
I own a vive and there are some really cool experiences, but in my library of games there is not really anything that i'm itching to come back to. It mostly just sits put away till something new releases, or I want to show it to a friend.
Further complicating the issue is the hardware split. Vive/Oculus can somewhat share things if you are dedicated and willing to accept poor control schemes, but PSVR is out on its own. Then you get into the whole seated/roomscale issue, and things like motion sickness from locomotion and you find that it is really hard to develop something that can apply to a large population right now.