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20 years from now, how will our current gaming scene be defined in the compressed, excerpted view of retrospective history? Sure, there are scripted megahits such as "The Last of Us" and the "Call of Duty" series. But the standouts in terms of pure revenue and popularity metrics would seemingly be the Grand Theft Auto series (particularly V) and, for indies, Minecraft (pre-Microsoft).


Call of Duty isn't really more scripted than GTA, and arguably it's less; both have a scripted singleplayer campaign, but Call of Duty has always been a multiplayer game first and foremost. I have clocked many, many hours in CoD4 since it came out, but only six of those were actually scripted.


Kerbal Space Program without a doubt.


I think of the current scene dominated by a lower barrier of entry to market and the current rise of indie and "early access" games so maybe it won't be defined by games at all but by the dominance of Steam.


The 80's had an even lower barrier to entry, but now we tend to only remember the best that was on offer.


Not really, if you count "access to a computer" and "access to distribution channels" in those barriers.




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