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I joined a game studio as a Generalist Programmer, I started writing infrastructure tools and doing things that nowadays people refer to as “Development Operations (aka. DevOps)”. Then, I continued collaborating to game-specific projects, improving bits and pieces here and there. Thanks to my background in C++ I was able to make significant contributions. I also have built a few mobile games for my children to play with, but I’m not a game designer and don’t have artistic skills, so I try to stick to the algorithmic part of the projects.


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