>You were meant to destroy everything once in a while.
>This was even the main takeaway for some people. [...] SimCity 2000 [...]
Nooo! I didn't like the disasters in SC2000. If your city becomes too bad a delegation of citizens gently escorts you from your mayor's office[1] (game over). Also, getting disasters under control takes work and there is no progress in the city during disasters.
If there is a fire, I had to place firefighters around the fire. Sometimes it made sense to take the bulldozer and remove structures, which would have been fuel for the fire. I hope people didn't miss their houses :^). After I had successfully learned how to always get the different disasters under control, I disabled them in a menu.
BTW I wish a Windows emulator with SimCity2000 for Windows would be sold. Right now only the DOS version is sold.
The fun was stacking earthquakes and volcanos. Simulated meteor strike! Or mashing "hurricane" like 10x in a row followed by a few tornados to give you a superstorm that'd flood most of the map and leave 80% of your city leveled. Once a city got to a point I didn't really care to build more, recovering from superdisasters was where the fun was at (for me).
>This was even the main takeaway for some people. [...] SimCity 2000 [...]
Nooo! I didn't like the disasters in SC2000. If your city becomes too bad a delegation of citizens gently escorts you from your mayor's office[1] (game over). Also, getting disasters under control takes work and there is no progress in the city during disasters.
If there is a fire, I had to place firefighters around the fire. Sometimes it made sense to take the bulldozer and remove structures, which would have been fuel for the fire. I hope people didn't miss their houses :^). After I had successfully learned how to always get the different disasters under control, I disabled them in a menu.
BTW I wish a Windows emulator with SimCity2000 for Windows would be sold. Right now only the DOS version is sold.
[1] https://www.simtropolis.com/objects/attachments/monthly_2016...