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>You were meant to destroy everything once in a while.

>This was even the main takeaway for some people. [...] SimCity 2000 [...]

Nooo! I didn't like the disasters in SC2000. If your city becomes too bad a delegation of citizens gently escorts you from your mayor's office[1] (game over). Also, getting disasters under control takes work and there is no progress in the city during disasters.

If there is a fire, I had to place firefighters around the fire. Sometimes it made sense to take the bulldozer and remove structures, which would have been fuel for the fire. I hope people didn't miss their houses :^). After I had successfully learned how to always get the different disasters under control, I disabled them in a menu.

BTW I wish a Windows emulator with SimCity2000 for Windows would be sold. Right now only the DOS version is sold.

[1] https://www.simtropolis.com/objects/attachments/monthly_2016...



The fun was stacking earthquakes and volcanos. Simulated meteor strike! Or mashing "hurricane" like 10x in a row followed by a few tornados to give you a superstorm that'd flood most of the map and leave 80% of your city leveled. Once a city got to a point I didn't really care to build more, recovering from superdisasters was where the fun was at (for me).




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