It's fairly early on, but it's a multiplayer SimCity like game. One of the express goals is to simulate individual people/families on up to markets and such. I think the project's ideals will resonate with you; the developer wanted a game where people could cooperate to manage a complex system, and learn about system dynamics through play, which is (I presume) the role SimCity played in their life.
It's fairly early on, but it's a multiplayer SimCity like game. One of the express goals is to simulate individual people/families on up to markets and such. I think the project's ideals will resonate with you; the developer wanted a game where people could cooperate to manage a complex system, and learn about system dynamics through play, which is (I presume) the role SimCity played in their life.
https://github.com/citybound/citybound
Demo video: https://youtu.be/rJpTulYwAZc
It's architecture is also pretty interesting. tl;dr they use an actor architecture to seamless transitions between single and multiplayer.
https://www.youtube.com/watch?v=qr9GTTST_Dk