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This isn't an EA Spouse situation. EA Spouse's partner was working 70+ hr weeks, unpaid. It was just straight worker exploitation. Here (as I understand it), everyone's getting paid overtime and while it's a big ask of the employees, there is something genuinely different about creative endeavors. A few months of 48 hour weeks isn't good for long term creative output, but it's somewhere in the realm of reasonable.

It'd be good to have some better incentives for management to resource and schedule properly (time and a half @ 40hrs, double time @ 48, quadruple time @ 60 would seem an obvious economic stick), but if employees are getting paid fairly I think this is ok. Hope the game is great, and that everyone who is putting in the extra work feels tonnes of pride of authorship in this game. I'm looking forward to it.



Everybody needs to calm down a bit. Poland has reasonable labour laws afaik. Overtime is paid and there are limits on the max hours of overtime.

And I don't know if its the same in Poland, but here in neighbouring Lithuania - employer can't really "force" you to do overtime, one has to agree to it.

I get that overtime sucks, but it's not unpaid US-like overtime in this case.


"This isn't as bad as [place which is known for being bad at stuff like this], therefore it is fine" is never a _particularly_ useful argument.

They promised they wouldn't do this, then they did it. That's bad.


The only way to rationalize this terrible broken promise to employees is by comparing it to a country renown for its bad labour practices. It’s terrible. Plain and simple. Even if the US is worst than that.


Yes, that was my point. It's 48 hours vs 70 hours. It's not a crunch.

On a related note, most white collar professionals work 50 hour weeks. Every week.




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