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You do remember you had to write down the songs right?


I think that type of thing can really enhance a game if done right. It engages more of your senses and gets you (literally) thinking outside the box. It makes you feel like you're learning and demonstrating a skill, but in actuality the skill is just being attentive. The original came with a booklet [1] where you could write down the spells next to explanations of what they did, seems like an excellent way to do it.

[1] https://youtu.be/WFl7Q1Io51c?t=370


Btw when I played it for the first time I just didn't understand that the pattern played backwards did the opposite. I thought that those are different spells, and it made things so much harder. Only many years later when I came back to replay Loom I noticed that some patters are suspiciously similar... oh boy.


Been probably 30 years since I played it last, but that would so make sense wouldn't it. I don't think I figured that out back then, wow. Still, the interface compared to all the other adventure games at that time was just so different and full of wonder, I kept coming back until I finished the darn game.


Yeah, the hip bone connected to the arm bone. This song is etched in my mind forever.


For the dancing skeletons?




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