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It's true. It was a plausible idea that certainly MIGHT have worked, but whatever form of the idea GameTap went with clearly didn't catch fire.

Here's a fun technical secret about GameTap. Several of the companies that we bought licenses from barely knew they owned the games and definitely didn't have any original binaries or source, and for the obscure consoles/titles, we sometimes could only find cracked versions online. Those would usually have crack intros (it was the birth of the demoscene!), though, and we clearly didn't want to use them. Ultimately we cheated. We just launched the game by loading a save state just past the crack intro.



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