"Steam is the money pipeline, and everyone makes native games on Steam." This is 100% it, everyone thinks browser games are a thing of the past and that's it, end of story. Well, they couldn't be more wrong and I'm happy to explain why. The tooling for developers traditionally just hasn't been there. Developers coming from the native game engine world typically don't have a firm grasp of web technologies, so the ones that do target it get massive file sizes which turns off anyone who would actually try it out, but ends up getting frustrated and closes the tab.
Shameless plug, but my team and I are on a mission to solve this for Unreal Engine developers looking to export their projects to HTML5. The potential for the gaming and metaverse opportunity in the browser is enormous, so to this end we're bringing the full power of UE4/UE5 to WASM, in combination with WebGPU + WebXR to deliver experiences that rival anything on Steam or other storefronts or app stores.
In addition to our hosting platform for deploying, maintaining, and monetizing, we offer a suite of tools for optimization that include compression for drastically reduces file sizes, and on the fly asset fetching to keep load times as short as possible. The goal is near native performance, with faster deployment and accessibility than Steam.
For developers and creators, there's no unnecessary 30% cut of your virtual worlds and real-time 3D applications to walled gardens. Add in that you only have one codebase to main that when deployed, it just works everywhere with a browser.
For users, play is a single click away, no local installs or dedicated clients required on computers or mobile.
I understood the major challenge isn't about displaying a 3d model, but content caching and distribution. Are you going to download 4gb of textures and keep that in local storage?
Shameless plug, but my team and I are on a mission to solve this for Unreal Engine developers looking to export their projects to HTML5. The potential for the gaming and metaverse opportunity in the browser is enormous, so to this end we're bringing the full power of UE4/UE5 to WASM, in combination with WebGPU + WebXR to deliver experiences that rival anything on Steam or other storefronts or app stores.
In addition to our hosting platform for deploying, maintaining, and monetizing, we offer a suite of tools for optimization that include compression for drastically reduces file sizes, and on the fly asset fetching to keep load times as short as possible. The goal is near native performance, with faster deployment and accessibility than Steam.
For developers and creators, there's no unnecessary 30% cut of your virtual worlds and real-time 3D applications to walled gardens. Add in that you only have one codebase to main that when deployed, it just works everywhere with a browser.
For users, play is a single click away, no local installs or dedicated clients required on computers or mobile.
Link to our website: https://www.theimmersiveweb.com/
Link to our Discord: https://discord.gg/zUSZ3T8