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Blowing the smoke away is a great touch.

I miss that kind of thing - the closest we get nowadays is when things bounce or shake a little bit as you interact with them.

I guess this is what Gruber was talking about recently - stuff that wouldn't go on a spreadsheet of features but make you want to use the app just because it does stuff like this.



Another similar example, blowing into the microphone would spin the title name around on 3ds games (and poking/blowing at random things in game would sometimes do fun stuff too!)

Those tiny details and fun little things here and there are what people remember in 10-20 years. I wish developers did them more


I suspect these things happened because of waterfall development style. If you finish the product with time before the launch date, you can add in some fun.

Now, everyone uses Agile-ish, and software is NEVER finished. You always have a backlog. Those are always going to be more important to your PM than an Easter Egg.




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