That's a paid study, it's worthless. You are very disingenuous by providing it.
> It has to be noted that the research was carried out as part of Carnegie Mellon University’s Initiative for Digital Entertainment Analytics (IDEA), which received a generous donation from the MPAA.
I see nothing in this paper which is proving their claim. The worst part is when they talk about the drop of CD sales pre-streaming where the legal options to consume music online ... just didn't exist at all.
If there's no legal option where your customers can pay you, that sure can lead to a revenue drop.
The music industries have been very slow to adapt to the internet and it has cost them some revenue, I'll give you that but that has nothing to do with piracy.
>If there's no legal option where your customers can pay you, that sure can lead to a revenue drop.
But you think that all stopped as soon as there was a legal option? Do you really think there are no people out there who can afford it but chose to pirate anyway?
I don't know why people find it so hard to believe other than they are trying to justify their own activity. Do you think the media industry spent all this money on anti-piracy activities just for the fun of it?
> But you think that all stopped as soon as there was a legal option? Do you really think there are no people out there who can afford it but chose to pirate anyway?
As soon as they added a way to receive money, customers paid, it's visible on the graph.
If customers can't pay you, of course you are going to lose money.
> I don't know why people find it so hard to believe other than they are trying to justify their own activity. Do you think the media industry spent all this money on anti-piracy activities just for the fun of it?
It has more to do about content control than money. Guess who benefits the most of stricter copyright rules? The RIAA, MPAA and similar organisations, it's a conflict of interest. Being harsh on piracy is easier to sell than just "give us more power because we deserve it"
>As soon as they added a way to receive money, customers paid, it's visible on the graph.
Some customers paid. What I'm saying is there are a significant number who could pay but won't and the harder you make the piracy the smaller that number will be.
And this statement is based on what exactly? The overall pie of music revenue even increased since the CD era.
And music piracy isn't any harder than 10 years ago, it's using the exact same tech.
The only thing that changed is that now there's a way to pay for music legally online, which wasn't the case before.
The lesson to learn for the music industries here based on data is that customers will pay if there's realistic service they can pay for, if they don't have a way to pay for music, they won't get any money. That sounds obvious but now we have the figures associated showing that.