The steam deck is a way different value proposition compared to consoles though, console manufacturers take a loss for initial consoles sold until they can bring costs.
Whereas the steam deck has likely been sold as a profit from day one.
You’ve made a fair point and that’s a reasonable opinion, but do you think it should be outright illegal for console makers to use a business model of consoles at cost, profits made on a share of game sales?
They can make them at-cost and then charge whatever they want on their store. They just also have to allow me to choose different stores, or install another OS on my console if the OEM goes against my wishes. If you don't think I deserve that right as the lawful proprietor of said hardware, then we may be at an impasse. It seems like perfectly fair game to me.
> Whose job would it be to maintain all of the compatibility layers for the custom hardware that consoles generally contain?.
The community's? I don't think anyone expects the vendor to officially support anything other than the OS it ships with. We just want the option to use our own software on the hardware we purchased.
> Who pays for all the work to allow you to do whatever you want on your device?.
Surely it's more work to go the extra mile to restrict access?
The Steam Deck probably doesn't have much wider margins than a Switch or a Playstation. It might be sold at a profit, but the base $400 model is a pretty ridiculous deal already. Gabe Newell was upfront about the pricing process being painful for the hardware. He he also said that piracy is a services problem though, and the Steam Deck proves that in spades - if the default experience is superior, why bother with the competitors? You don't need to lock out the user to make that point.
If anything, the iPhone is the odd one out for having hardware margins that don't suck.
Whereas the steam deck has likely been sold as a profit from day one.