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Some find their own minigame in this. One good friend of mine is apparently in it to produce the most powerful deck at the lowest cost - usually via second-hand purchases.

Others just fish for foil cards, which apparently are measurably heavier than normal ones and with a precision scale it's possible to tell whether a booster has one.

I'm not a collector, so I stopped buying them when power creep rendered a second deck of mine useless already.



There's playable game in playing what essentially amounts to no longer "legal" rule sets, but that requires finding a niche partner in an already niche game.




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