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And I think this is one of the things modern games have missed for a lot of BG-era players -- discovery and delight.

AAA production costs make it difficult: you can't just spread the game's budget equally into niche content most will never see.

But if you do it smartly, it seems like there's still financial and development space for "Wouldn't players find it cool if...?" things.

One of the major turn-offs of post-TES3 Bethesda style games has been just how soul-less the tracks through their content have been. It's obvious anything "weird" had to get approved through a committee and was watered down in the process.

Games were the better when there was a path for a development team member to have 10% time to implement some kooky feature.

And maybe now that needs to flow through approval... but don't soften it into pablum in the process.



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