I still refuse to believe that's the right interpretation. That can't be real. Are you really going to owe more to Unity every time a user uninstall/reinstalls your game? If they want to play in their main PC and their Steamdeck?
Completely abolishes the incentive of pushing free updates too. You don't want to make new great features that would push people to re-download your game.
> We are introducing a Unity Runtime Fee that applies to certain Unity subscription plans based on per-game installs across any Unity-supported game platform. Creators only pay once per download.
> An install is defined as the installation and initialization of a project on an end user’s device.
Completely abolishes the incentive of pushing free updates too. You don't want to make new great features that would push people to re-download your game.