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That sounds like maybe the framerate was so low that the game logic wasn't keeping up with the system clock. I'm betting the AI is written to throw a rock once every N seconds, so if your framerate dips too low, he'll throw rocks pretty rapidly.

Do you know how fast it was running? I want to make sure you weren't actually hitting a bug in the translated code that I need to fix :)



I didn't play it much but the bug did only happen once.

It runs at 60 f/s.

Seems like some debugging keys are enabled. Currently L and Q skips the current level and P freezes the game.




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