That sounds like maybe the framerate was so low that the game logic wasn't keeping up with the system clock. I'm betting the AI is written to throw a rock once every N seconds, so if your framerate dips too low, he'll throw rocks pretty rapidly.
Do you know how fast it was running? I want to make sure you weren't actually hitting a bug in the translated code that I need to fix :)
Do you know how fast it was running? I want to make sure you weren't actually hitting a bug in the translated code that I need to fix :)