It’s an issue of how the games are evaluated. At most skill levels a human being slowly outplayed is trading blunders from a computer’s perspective.
For a 1400 a game where an 800 crushed a 500 is most likely a comedy of errors. For a GM that 1400 crushing a 1100 will similarly be filled with missed opportunities. And for a top chess engine on significant depth, most games are practically a slapstick comedy because the best of the best represent such a small fraction of overall players.
I would go with the definition of a blunder as a move that you instantly recognize as wrong once you see the response. So the definition is relative to your own skill level.
It's at least partly a property of the game itself. If the game is tossing a coin, first to 100 heads wins, then the win probability will not take major swings. If you have a game where the person in a worse position has many opportunities to recover, win probability does not swing so much.
I don't think that's true. Speaking as someone sub-1000 rated who plays lots of other people in the same region, the computer evals don't typically show a series of blunders. 1 or 2 blunders per game is common, but blunder-less games are also not uncommon. Just lots and lots of suboptimal but not terrible moves.
If you’re rated 800 online and making 1-2 blunders per game playing blitz, that seems low and it still adds up to 2-4 in a given game.
If you mean longer time controls then that’s definitely helping, but most games are 5 minutes or less simply because players are going to be able to fit far more such games per day. Similarly the average rating is quite low simply because everyone starts terrible and most people quit relatively quickly.
Someone dying in a car accident is frequent/common as in happening several times a day, but it’s still an extreme edge case in terms of the average trip.
If we’re talking about the average game you simply need to look at all time controls to get an accurate understanding not pick an uncommon example and arbitrarily suggest it’s representative of the general case.
I meant number of blunders per game at low ELOs. I stand by my estimation that even at 800, even a 5 minute game would have a median blunder count of 1 or 2. Which is hardly a constant stream of blunders, which is what I was trying to point out.
If you’re 800 FIDE rated over the board you’re not going to be 800 online. You’ll be way above that. I haven’t played in years but I was beating 1200 rated players online as a total beginner. The ratings are not comparable.
A sub-1000 online rated player is frankly a very poor, total beginner at chess, not an enthusiastic club player.
For a 1400 a game where an 800 crushed a 500 is most likely a comedy of errors. For a GM that 1400 crushing a 1100 will similarly be filled with missed opportunities. And for a top chess engine on significant depth, most games are practically a slapstick comedy because the best of the best represent such a small fraction of overall players.