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No, how?


Massively overpromising unachievable things. From wikipedia:

https://en.wikipedia.org/wiki/Republic:_The_Revolution

Initial previews of Republic in 2000 focused upon the purported level of detail behind the game's engine, the "Totality Engine". Described as "the most advanced graphics engine ever seen, (with) no upper bound of on the number of polygons and objects", it was claimed the game could "render scenes with an unlimited number of polygons in real time".[14] Tech demonstrations of Republic at this time showcased a high polygonal level of detail,[21] with the claim that players would be able to zoom smoothly from the buildings in Novistrana to assets such as flowers upon the balconies of buildings with no loss of detail.[22] The game was further purported to have artificial intelligence that would simulate "approximately one million individual citizens" at a high level of detail,[23][19] each with "their own unique and specific AI" comprising "their own daily routine, emotions, beliefs and loyalties"

I feel like it's always worth bearing in mind when he talks about upcoming capability.


Thanks, I'd never heard about this before. I definitely think it helps in understanding his commentary. It's really a shame that DeepMind picked up his communication style.




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