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flohofwoe
on June 6, 2024
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Vulkan1.3 on the M1 in one month
If Apple would add native Vulkan support to macOS, it would most likely also go through a Metal "emulation layer" (just like their GL implementation, or the D3D12 implementation in the Game Porting Toolkit).
talldayo
on June 6, 2024
[–]
Because everyone knows from MoltenVK, Metal-based API implementations are just
so
efficient.
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