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There was a GDC presentation by the iMUSE team (Michael Land, Peter McConnel and Clint Bajakian) in like 2000 or 2001 that I wish I could relive and share. They showed some of the iMUSE interface and how they would mock up the interactive soundtrack.

They started with cornering Tim and getting him to describe each area/room, including the soundscape, and then they would temp in music and sound effects and then went and got a lot of SF street musicians to record a lot of the music.

I remember them showing a build of the game that had Tim describing each scene instead of the final audio.

It was amazing to see behind the curtain.



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