Objects are not my thing, they are just good for Inform6 as a Z-Machine game maps really well with OOP because a text adventure based on events tied to attributes it's ideal.
Now you're making even less sense than before, with incoherent grammar and random buzzwords, which is an impressive leap. I don't think "your thing", whatever that is, has any bearing on this conversation. Are you an LLM?
I played the original Zork on MIT-DM, and read the original source code written in MDL, which is essentially Lisp with angled brackets and data types, and it's neither object nor text oriented, so I have no idea what point you're trying to make about its descendent ZIL, because it makes no sense and has no bearing on this discussion.
You're arguing with a well vetted factually correct evidence based wikipedia page, so if you disagree, go try to edit it, and see how long your hallucinations and vandalisms last without citations to reality or coherent sentences.
At least my code doesn't shit its pants when you pass it a filename with a space in it.
I am not an LLM. I am talking about Inform6, an OOP language born in the 90's where they created games far more powerful than the Infocom ones. If6 maps pretty well to MDL. Both compile to ZMachine games, but if6 it's far easier.
On games, have a look on Anchorhead, Spider and Web, Curses, Jigsaw... in these kind of games OOP has tons of sense.
Wow it's really sad that you're not an LLM. That would have been a great excuse. Too bad you've been superseded and displaced by computers. My condolences.
With strings and lists the complexity goes away.