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90% of all important work is banal. That's kind of the thing.

I'm sure a lot of engineering hours were spent on getting the door handle on your car to the exact safety/cost/functionality requirements, and at the end of the day, it's a door handle. Replace "door handle" with 99% of hardware and software that you ever see, and the same thing still applies. And yet, imagine using a car without a door handle.

Most important work isn't sexy, it's banal stuff that's boring until you remove it and realize how important it is.



We tend to simplify and gloss over things outside of our expertise. I'm sure UI folks think a lot of the problems developers obsess over are boring and pointless, too, even though they are important. "Should we use inheritance or composition, here?" Yawn--whatever, just make the button!


Absolutely agree with you, which is why I appreciate them, it's just so wild to see what the priorities are across the fence! To be honest, I imagine their bike shedding is way more interesting.




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