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> requiring a huge time investment for learning and keep memorizing its awkward UI.

Have you actually given Blender a serious try? You don’t actually need a huge time investment to get efficient with its basics, maybe 1-3 days with a tutorial.

When it clicks and you memorized just a handful of shortcuts, the UI is mindblowingly intuitive and consistent, pure bliss. To the point where everything else feels wrong.

And let’s be clear, the payoff here is using a fully capable professional tool of nearly infinite complexity. It’s not a toy, niche, or compromise, but widely used across the industry, up there with commercial giants.



Go one step further, Blender is the first stage to replacing language and binary on a widespread creative gameplan.


Sorry, I have no idea what you are trying to say.


Replace language, language is Pleistocene technology. Replace binary, binary is dated technology, trapping us in counting, not measurement. Pretty silly, using these dead and dying tools, Blender, as ieal seamless animation/rendering/editing software, point the way to visual software.



Blender is a tool for managing 2-D topologies. 3-D was always a gimmick.


We shouldn't have left the ocean.


Anyone trapped in 3-D shouldn't have https://drive.google.com/file/d/1gJPiK_BRs9vjZB7wZxl8pnmeeOP... How tech/math only sees surfaces of things in software is puzzling, limiting. The tutorials are only the prelude.




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