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> But no blueprints; we just started on an idea we had and worked until it was good enough to ship.

Yes, exactly. A lot of UNIX and other very good software for computers back then came about this way too. No or minimal blueprints and a lot of iterative implementation & testing and reacting to what you see.

It's hard convincing people today that agile methods have been in use long before sprints were a thing.



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