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I work in the post-production side of the film industry. Most people working in film aren't actors or celebrities. It has absolutely nothing to do with making it big in Hollywood.

It is very similar to working in the games industry, to the extent that people can easily move between the two.

It also suffers from some of the negative aspects of the games industry, namely punishing hours and relatively poor compensation compared to similarly challenging roles in other areas of technology.

However, as I said, it's fun work. Too much of it, certainly. But nonetheless fun. The games industry is similar. That's the point I'm making.



> However, as I said, it's fun work. Too much of it, certainly. But nonetheless fun. The games industry is similar. That's the point I'm making.

And the point I'm making is that the games industry isn't similar (in that it isn't as fun as people make it out to be), as evidenced by numerous such assertions by various people who have worked in the industry.


I know plenty of people who work or have worked in the game industry. They're not claiming that the work isn't fun, they're claiming it's difficult to lead a normal life with the demands it makes on your time.

The actual work is fun, that's why many people work on similar things in their spare time.




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