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Ahh yes! I've been waiting for something like this since getting hooked on Starcraft and wishing I could dip into the worker's AI so it would run away if getting attacked - would save so much brain CPU and make the game much more high level (as it stands, Starcraft is really just a game about being able to split your attention on a series of rote tasks while still keeping your reaction time higher than the other player).

I'm tremendously excited for this.

Also: if you don't launch with coffeescipt, I'll be adding a browser plugin to enable it.



There is https://github.com/bwapi/bwapi, an API for brood war. Not sure what the current state is. But it seems possible to use it while still controlling the game yourself.


Spring RTS allows coding unit AI's in Lua, and toggling them during gameplay.




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